#include "GameObject.h"

GameObject::GameObject(double _x, double _y, std::string _gfxCode, unsigned int _width, unsigned int _height, std::string _tag,  std::string _viewMode, std::string _actorType):
x(_x),
y(_y),
gfxCode(_gfxCode),
width(_width),
height(_height),
tag(_tag),
viewMode(_viewMode),
actorType(_actorType),
visible(true),
rotation(0)
{
}

GameObject::~GameObject(void)
{
}

void GameObject::update()
{
}
